Chronicles of Frostfire: Awakenings (Part 2)

Awakenings is the current chapter of the Chronicles of Frostfire campaign, and a continuation/reboot of Origins. It includes a recap and a reintroduction to the party – the ideal starting place for newcomers!

Summary
The year is 1495 Dalereckoning. We open our tale on the infamous Sword Coast – a rich coast line of trade, piracy, and adventure, nestled between Waterdeep and Baldur’s Gate, and sweeping outwards towards vast dales, tundras, and hills wrought with ancient magic and looming danger.

All is not well in the realms. Giants of all kinds have begun wreaking havoc throughout the Sword Coast. Stone, frost, fire, cloud, and hill giants have all begun attacking the people and devastating the cities, thousands killed. All of the best scholars and spies know the Ordning, the giant hierarchy that keeps all the giants in check, has somehow been shattered – and the ruler of the storm giants, King Hekaton, may be missing.

Enter our fierce, merry, and (mostly) heroic band of adventurers, of some repute. Fueled by their own mysterious motivations, and the offer of a very tidy sum by their guild, they have taken it upon themselves to investigate the scourge of giants.

PC's

 * Amalia Skye, Tempest Domain Cleric
 * Jon Wellington Wells, Draconic Sorcerer
 * Vahera Aelasar, Arcane Trickster Rogue
 * Raswar Shaxus, Oath of Vengeance Paladin
 * Enialis Nai'lo, Kensei Monk & Arcane Archer
 * Basil Damascus, Armorer Artificer & Rune Knight Fighter

Key NPC's

 * Vex
 * Harlock
 * Taki